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n5gamedev.
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provhttp://www.w3.org/ns/prov#
xsdhhttp://www.w3.org/2001/XMLSchema#
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isa:105187494
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Would I make the node a component like I would have to the entity's vitals like health and other stats?You could take your entity's vital stats and break them out into their own components such as Health, Armor, Power or other components ... however, while I want to keep things modular and separated, I also do not want to overload the component-entity model with lots of small chunks that could eas
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