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n5gamecritics.
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The forced introspection of Why am I playing a game about nature when I could be experiencing nature? is the exact type of response many works of art hope to achieve. \r\n\r\n Other, less effective examples of paradox can be found in games such as Bioshock, in which the would you kindly? moments call into question how much control the protagonist has over his life, how much control the player
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