. . . "Now, one of the things that always echoes right back when I bring up Kinect and VR is latency, or rather, that the Kinect???s latency is too high to be useful for VR. Well, we need to be careful here, and distinguish between the latency of the skeletal reconstruction algorithm that???s used by the Xbox and that???s deservedly knocked for being too slow, and the latency of raw depth and color video" .