Some of my games such as Team Fortress 2 and Garry???s Mod can very easilly break 350kbps of downstream data, even on a 10 player server, given I have bumped up my refresh and tick rates in the game which I always do, and have turned off Interpolation which I do on servers with 122ms and lower latency, as well as tell the server to send data about everything going on in the server (which is needed