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  • For the past 3 years I worked as a 3D artist for Hoplon Infotaiment.As a 3D artist I was responsible for modelling and texturing of most of the assets you see in the game, including ships, stations, debris and other assets, documenting the process and pipelines involving the art elements of the game, and also visual effects such as weapons, player skills, ship trails, panorama effects like planets
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