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  • And thanks for this by the way...-sublm66 from youtubeReplyDelete9of97 September 2012 at 09:04Can you elaborate a bit?As the game's isometric, the way the engine was set up was that collision between, say, the player and other objects is just calculated with polygons drawn out on a flat plane.If you mean collision in the sense of just having objects intersect, he is just done through the depth te
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