Be careful to to create things that do not unbalance the game - an anti-magic ward, for example, should have all kinds of conditions attached to it so you can not just cast it on a rock, and then the fighter carry the rock in his pouch and go off to attack high level wizards with impunity.posted by Kid Charlemagne at 2:31 PM on November 9, 2011 One more thing you can do about magic is enforcing spell