On the other hand, if CPU 66 judges that player is not a virtual player, a transfer to step S47 is performed. [0144] Next, CPU 66 executes a process of referencing game condition data (step S44). [0145] The game condition data refers to data such as shown in FIGS. 8A and 8B. Game condition data are recorded in RAM 70, and with the data shown in FIG. 8A, the data items are the order of entry, numbe