prov:value
| - August 14, 2013Accessibility, Assistive Technology Toolkit, Games Based Learning, Inclusive Ed, Interesting Ways to Use Games, Kinect, Nintendo DS, Nintendo Wii, xboxgames, Games Based Learning, gbl, inclusion, inclusive, inclusive ed, kinect, Nintendo DS, video games, xboxjdeyenberg Embedded below is a paper on how video games can play a role in an inclusive classroom.
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